Kevjo
Category: Artician Related - News And Announcements Tags: competition , contest , artician , superman , narnia , rings , the , of , lord , industry
Sunday September 27th, 2009




Dylan Cole is a world-known concept artist that works within several industries at any given time. His work has been seen throughout many of the worlds most amazing movies such as Lord of the Rings all the way to Narnia.
If you want to ask a question to Dylan Cole, Artician.com is giving you the chance to ask it -- Sometime in the middle of November a Artician staff member shall be asking the questions from the public to Dylan Cole himself.





The rules are very clear really, and that is not to use profanity and please think of unique questions to ask!



I'd like the closing date to be around 10/11/2009!, Plenty of time to think up those questions guys!

So, what are you waiting for?, Get working on those questions, post them in this blog and your questions may just be asked to Dylan Cole himself!

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Comments

hannesc
"What advice can you give to any young aspiring desiners dreaming of a career as concept artists, be it in the movie or gaming industry?"

Kevjo
Nice questions so far, try raise awareness if you can guys! Emotion: biggrin.gif


kman
The movie industry is quite different from the video game industry. I believe you have done some concept art for video games in the past. Do you see yourself possibly becoming more involved with such projects in the future as games like Heavy Rain are beginning to blend the lines of cinematography? What are some of the major differences and challenges involved between the two?

Michael Kofman || Game Developer

http://www.straystudios.com/
Aven
Actually, Edlo, if you go to his website, then go to FAQ, he answers your third question Emotion: tongue.gif

He uses Cinema 4D.
edlo
Drew question its superb, let me throw some of mine onto the mix. Emotion: tongue.gif

-"what % of your general work its painted and how much its photo manipulated ?"
-"advice to guys Worldwide not US that are trying to make a buck out of matte/digital work?"
-"how much 3d modeling its involved in your general work and if so, is it created by the studio or you also have a handle on creating 3d models? "

Drew
Nice Aven. Looks like I've got the second question, I'll continue along the lines of Aven's question:

"When you began creating matte paintings, did you ever forsee a a career in the field, let alone a career working on fantastic films?"

Aven
I'll snag the easy question first Emotion: tongue.gif

"When did you start doing Concept Art, and what was it like when you started?"